At 7/23/24 03:26 PM, Randomlad12 wrote:So basically… I can make a game off of a TEMPLATE MADE TO BE REUSED AND POSTED because it’s “copy and paste” even though that’s what TEMPLATES ARE MADE TO BE?
There's a difference between using a template to kickstart your project, using its core mechanics and then adding more content, replacing art assets, polishing it, adding more features.
That's what templates and tutorials are meant to be for, and no one will get mad at you for using them this way. Everybody uses a tutorial for a small part of their project at some point.
What is often the case (and I didn't see your project specifically) is somebody just publishing a template with only minor adjustments, or the end result of the tutorial video. Or downloads Kenney's assets or free Unity templates and just publishes them as is.
It takes minimal effort, there's hardly any influence you had on the final game (despite being called its author) and bigger problem is that templates are usually a pack of features, or a proof-of-concept. They purposefully don't tend to be full games with enough content and fun gameplay.
Lurk in the games Under Judgement section for a while, and you too will get quickly tired of the somewhat frequent Construct platformer tutorial results which are single screen long, showcase collecting coins and getting killed by spikes, have the same exact bugs which the tutorial didn't account for and most of all there's thirty seconds worth of boring content.
It's a good start to build your own platformer, but not when you declare it finished at this stage.